Balance 2.0 is a catch-all for a set of changes coming to Armored Warfare in Update 0.19 that are necessary to solve the challenges facing high Tier gameplay, and to alleviate the power creep between tiers throughout the game. Another major part of Balance 2.0 is the reevaluation of every core gameplay mechanic, including damage mechanics, class abilities, retrofits, upgrades, and crew skills, with the purpose of ensuring these mechanics are working cohesively to deliver balanced and exciting gameplay as we intend.
Learn more about Balance 2.0 in the following articles:
Balance 2.0 - Introduction
The first part of the series, where Project Director Richard Taylor explains the basics of Balance 2.0 and the philosophy behind it.
Balance 2.0 - Hitpoints and Ammunition
Learn about the changes to ammunition and armor mechanics in Balance 2.0 and the philosophy behind them.
Balance 2.0 - Mechanics Changes
Learn about the changes to ingame mechanics such as Retrofits, APS, ERA and others in Balance 2.0!
Balance 2.0 - Progression Changes
Learn about the changes to existing Dealer vehicle pools and the introduction of new vehicles in Balance 2.0!
Balance 2.0 - Compensations
Learn about the compensations and the changes to Premium vehicles in Balance 2.0!
Frequently Asked Questions
This contains the most commonly asked community questions regarding Balance 2.0.