News

Maintenance - December 9

On the 9th of December 2021, starting from 8:00 CET (8th of December, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.38.8612

scr3

List of Update 0.38.8612 Changes

Wars of the Past

In this update, we’re introducing the Wars of the Past Battle Path, which will launch upon maintenance completion. You can read more about it in our dedicated article.

Special Operation “Burning Grounds” Fixes

  • Fixed an issue where players would appear too far from the actual fighting upon respawn
  • Fixed an issue where a number of assets that should not have been visible until the volcano explosion were
  • Fixed an issue where it was possible to deploy Mechanized Infantry in lava at some specific spots
  • Fixed the appearance of several visual effects on minimum graphics settings
  • Fixed the enemy trooper that was previously levitating above his post
  • Fixed a number of smaller visual issues

AMX-40 Fixes

We fixed various shell values that were incorrectly corresponding to the 105mm caliber instead of 120mm. As such:

  • 120mm OFL 120 G1 APFSDS penetration increased from 535mm to 565mm
  • 120mm OFL 120 G1 APFSDS damage increased from 330 to 450
  • 120mm OFL 120 F1 APFSDS penetration increased from 585mm to 615mm
  • 120mm OFL 120 F1 APFSDS damage increased from 360 to 480
  • 120mm OCC 120 G1 HEAT penetration increased from 700mm to 730mm
  • 120mm OCC 120 G1 HEAT damage increased from 430 to 570
  • Reload time increased from 4.5s to 6.3s

General Changes

  • Extended the Whispers of Frost event to January 9, 2022
  • Stryker ADATS: Fixed this vehicle’s turret collision model
  • T-15: The turret platform on which the combat module is sitting now takes reduced damage as an unmanned turret
  • T-15: Fixed the incorrectly thick spaced armor (the “turret ring armor issue”)
  • T-80B: Fixed an issue where the crew collision model was clipping out of the turret
  • Fixed an issue where the CV90105 TML Light Tank unintentionally got the Laser Lock active ability
  • Fixed a number of small visual model issues
Go up

Join the action