On the 21st of January 2021, starting from 8:00 CET (20th of January, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.7640
List of Update 0.34.7640 Changes
In this update, we’ve added four new Hades vehicles that are now available as Battalion Contract Mission rewards. You can read more about them in our dedicated article.
General Changes
- Vehicles with multiple weapon systems (for example the BMPT series with autocannons and ATGM launchers) now, instead of a unified icon for both of them, now have a separate icon for each of these systems in the Upgrade window, allowing you to see (upon mouseover) the properties of each system separately for your convenience
- The ammo swap speed bonus skill for crews now works correctly
- You can now disable the confirmation windows for Credit and XP purchases and unlocks in the Settings window
- Added a new vehicle filter option – Progression Vehicles
- All the vehicles with a transmission that allows them to go in reverse really fast have received a description trait that indicates this ability
- The following vehicles can now carry more ammunition than before: KTO Rosomak, Rosomak M1M, Marder 2, BMP-3, BMP-3M, BMD-2M, BMD-4, FV510 Warrior, ZBL-08, OT-64A Cobra, BVP M-80A and LAV-150
- AMX-10 RCR: This vehicle now has the ability to go very fast in reverse
- K1A1, K2 Black Panther: Fixed the Designate Target active ability tooltip so that it displays correct information about the ability’s duration (5 seconds instead of 10 seconds)
- Khrizantema-S: Switched the positions of the track and engine icons in this vehicle’s upgrade window
- M1A2 series: Fixed the appearance of Battalion decals
- M1A2: Updated the improved engine UI values to reflect their real state (the performance itself was not improved)
- Merkava Mk.1 and Merkava Mk.2B now feature the same shell accuracy as Merkava Mk.2D
- Object 195: Fixed the incorrect ammo rack module placement (firing at the turret from behind too often resulted in an ammo explosion)
- Object 195: The smoke grenade launcher now has the same properties as those on the Armata 152 MBT (8 charges, 25 second reload time)
- Object 195, T-90: Firing the gun now makes the vehicle recoil in a more realistic fashion
- PL-01: Fixed an issue where the turret would sometimes take full damage when penetrated from the side
- Swingfire: Fixed the missile flight trajectory
- Type 99A, Type 99A2, Type 99A2-140: Updated the armor values of these vehicles after the hull visual model overhaul so that they’d correspond to the pre-overhaul state protection-wise, fixed the collision model of these vehicles
- Fixed an issue where it was possible, under some very specific circumstances, to purchase multiple Battle Coin Shop items from one slot without having to pay for a manual stock refresh
- Fixed an issue where a Battle Path mission requiring eliminations would not work correctly in the Global Operations mode (some eliminations did not count properly)
- Several New Year decals no longer have non-transparent background
- Fixed the alphabetical sorting of visual customization items
- Fixed an issue where the fourth and the fifth mission of the M8 Thunderbolt II Battalion Contract were identical
- Added a “Don’t show this window anymore” ticker to the Battle Coin Shop manual reroll confirmation window
- Fixed an UI issue where the names of Battalions would in some rare cases get translated in battle
- Fixed an issue where the objective capture timer and indicator would not appear correctly if an objective appeared at a location where a player vehicle was already standing
- Fixed an issue where, upon receiving one of the Battle Path Chain Mission rewards, it was impossible to open the Chain Mission tab
- The Al Dabbah map now has a monolith object on it as an Easter egg
- Fixed several smaller visual model issues
- Added several new assets for future events