In Development: Wheeled AI


In the near future, we’ll be making several major changes to the AI vehicles and today, in the first part of two articles focused on PvE, we’d like to tell you more about the first one – the addition of wheeled AI vehicles.


Adding these vehicles hasn’t been easy as the engine originally didn’t support their pathfinding. Simply put, they could go forward but not steer properly and were getting stuck all the time. For some time, we considered implementing these vehicles by using various workarounds. For example, one idea was to create “invisible fake tracks” and allow the vehicles to behave kind of like tracked vehicles would have, including turning on the spot and so on.

Naturally, that’s not an ideal state of things and could lead to some strange situations. That is why we took our time and did it right. Wheeled AI vehicles will therefore behave the way they are supposed to.

The obvious question at this point is, how will this affect your gameplay experience? After all, there won’t be more AI vehicles per map, they will just be different.

Right off the bat, we are not interested in making you suffer through more ATGMs. The added wheeled vehicles are mostly armed with guns and we’ll be making sure that the ATGM situation doesn’t become worse, for example by not introducing the most notorious wheeled ATGM launchers (such as the Shadow or Kornet-EM) to the AI pool.

Here’s the preliminary list of the wheeled vehicles we’ll be adding as AI opponents:

  • AMX-10 RCR
  • B1 Centauro
  • B1 Centauro 120
  • B1 Draco
  • CRAB
  • Dragoon 300
  • EE-18 Sucuri II
  • ERC-90 F4 Sagaie
  • FV721 Fox
  • LAV-150
  • LAV-150 90
  • LAV-300
  • LAV-600
  • M1128 Stryker
  • OA-82 Jarmila II
  • OT-64 Cobra
  • OT-65A
  • PTL-02 Assaulter
  • Rooikat 76
  • Rosomak
  • Rosomak M1M
  • Sphinx
  • ST1
  • Stryker ADATS
  • VCAC Mephisto
  • VBR
  • Wilk
  • Wilk XC-8
  • ZBL-08
  • Zhalo-S
  • Zubr PSP

Are there any more wheeled vehicles that you’d like to see as AI opponents? Let us know on Discord!

But that’s not all. More changes are coming and we’ll tell you more about them in the next part. Until then:

See you on the battlefield!

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