Improving Player Experience: Mode Availability Changes


Today, we’d like to inform you about the changes we are making to the availability of the modes that are currently available in Armored Warfare in order to improve the overall game experience and make the game more accessible and user-friendly to new players and veterans alike.


First, there’s the Player versus Environment mode. Update 0.25 brought a change where the three basic difficulty levels (Standard, Challenging and Hardcore) became only available at certain Tiers. We are generally quite happy with the change as it brought the desired results, but that doesn’t mean there’s no room for improvement. We will introduce the following tweaks to the system:

  • Standard difficulty will be available from Tier 1 to Tier 5
  • Challenging difficulty will be available from Tier 3 to Tier 8
  • Hardcore difficulty will be available from Tier 6 to Tier 10

Another matter is, however, the Special Operations mode. This mode is considerably more challenging than standard PvE and, based on both your feedback and the statistics we’ve gathered, we decided to restrict it to Tiers 6 to 10:

  • Standard difficulty will be available from Tier 6 to Tier 8
  • Hardcore difficulty will be available from Tier 9 to Tier 10

The reason for this change is the fact that the increased challenge made the mode a very difficult entry into the PvE mode, driving less experienced players away with its difficulty. The mode was conceived as an end-game PvE mode after all, making it unsuitable and frustrating for lower Tiers.

Secondly, there are the Player versus Player modes.

We are generally happy with the standard PvP mode being available and slowly rising in popularity. It will remain available from Tier 2 to Tier 10 as, based on our user experience research, it doesn’t make a good entry point into the game as a whole – new players tend to enjoy their first battle more in the relaxed Standard PvE mode.

The Global Operations mode is another matter entirely. According to your feedback, the mode turned out to be quite unpopular on lower Tiers. It was, after all, designed as an advanced Player versus Player experience for larger maps and the low Tier smaller maps have turned out to be an unpopular and unsuccessful solution. As a result, we are restricting Global Operations to Tiers 8 to 10 where their large maps, Wildcards and dynamic objectives can really shine. Additionally, this change will cause an improvement to the mode’s queue times as its spread will be narrower.

We hope that you will enjoy these changes and will see you on the battlefield!

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