Maintenance - April 9

On the 9th of April 2019, starting from 8:00 CEST (8th of April, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.28.5361.

List of Update 0.28.5361 Changes

  • Fixed the issue where several Garage UI windows such as the chat and platoon ones would break and not appear properly
  • Introduced improvements to the reverse steering mechanism when reversing (the inverted steering issue)
  • The Shtora APS and its variants now lights up whenever it is affecting an incoming missile (see the video above)
  • Challenger 2 ATDU – increased the reload time from 12.4s to 13.4s and the aiming time from 2.3s to 2.5s
  • Challenger 2 ATDU – PISH shells now have a harder time penetrating spaced armor side screens
  • Challenger 2 ATDU – improved the anti-HEAT armor performance around the mudguard area
  • Leopard 2AX – the damage of all shells increased to 800
  • Leopard 2AX – reload time reduced from 10s to 9s
  • Leopard 2AX – aim time reduced from 2.4s to 2.2s
  • Taifun II – fixed the hull steering while moving
  • Object 279 – fixed the bugged frontal armor of this vehicle
  • BMPT Terminator – fixed the ATGM launcher physical model
  • K1A1 – fixed the visual model hole between the upper mantlet and the hull roof
  • Added an Arena-E APS visual model to the T-90MS
  • Fixed the Type 99A2-140 turret ring armor
  • AMX-30B2 Brenus – fixed the incorrect armor UI values when installing the Brenus ERA
  • Arabian Nights Special Operation, Mission 3 – lowered the mission’s Hardcore difficulty by reducing the number of enemies
  • Arabian Nights Special Operation, Mission 3 – fixed an issue where it was impossible to receive the Quick and Silent achievement
  • Arabian Nights Special Operation, Mission 3 – fixed an issue where the camera could be stuck in cinematic mode after the beginning of the mission
  • Arabian Nights Special Operation, Mission 4 – increased the damage the airstrikes deal to the ship on the Challenging difficulty level
  • Fixed an issue where, if a vehicle had multiple optional active abilities, they would appear incorrectly on the Alabino proving grounds map
  • Fixed a rare issue where the Special Operations loading screen was flickering
  • The platoon window can now be minimized
  • Fixed an issue where, while using the Armata 152 Hades, an incorrect vehicle outline would appear in the lower left status panel in a battle
  • Fixed an issue where opening the settings window while running the Armor Viewer will show both the armor and the visual model at once
  • Removed the next and previous battle result buttons from the results screen
  • Fixed a number of small UI issues (scrolling problems, appearance of placeholder texts etc.)
  • Added a number of assets for upcoming events
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