News

Update 0.525 Now Available

Commanders!

We are happy to announce that the Update 0.525 is now available!

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List of Update 0.525 Changes

Force Recon Battle Path

In this update, we are fixing the following issues connected to the Force Recon Battle Path or the Reaper:

  • BKM-1: Vehicle no longer takes full damage to its turret
  • Reaper FSV: Fixed the localization of the Lightning missiles
  • Strv 122: Fixed the localization of the Active Sights ability module
  • Three skins (T-72 Fury, ZTZ-20 Victory, AbramsX Iron Lava) in Battle Path shop now work correctly
  • Nuclear Winter camouflage in Battle Path shop now works correctly
  • Force Recon skins for BMPT Mod.2025 no longer change its armor when used
  • Vehicles from the Force Recon Battle Path can now be correctly used when completing Legendary Vehicle objectives on the Website
  • Wiesel TOW: Fixed an issue where the vehicle could not fire missiles
  • Legendary Vehicles an now be used to complete dealer-specific Battle Path Daily missions

Please note that they override dealer requirement, not class requirement, so Leopard 2A7DK can be used to complete a mission requiring a Sol Schreiber Main Battle Tank, but not one requiring a Marat Shishkin Light Tank. Missions requiring only a dealer vehicle (without class-specific requirement) can be completed by any Legendary Vehicle.

Autocannon Nerfs

As announced in an earlier article, we are making the following changes to high-Tier autocannons in the game:

  • 2S38 Derivatsiya: Reduced the amount of shells fired before the gun overheats from 40 to 20
  • 2S38 Derivatsiya: Removed the bugged module damage bonus and brought the shells in line with T-15 Kinzhal’s shells in this regard
  • Ajax: Rate of fire reduced from 450 to 420
  • Ajax: Reduced the amount of shells fired before the gun overheats from 47 to 43
  • Borsuk: Rate of fire reduced from 700 to 600
  • Borsuk: Reduced the amount of shells fired before the gun overheats from 40 to 33
  • Borsuk: Increased the amount of autocanno ammo carried from 1200 to 1400
  • BMPT Mod.2000: Replaced the 3UBR11 armor-piercing shell with older 3UBR10 shell
  • BMPT Mod.2000: Rate of fire reduced from 600 to 500
  • BMPT Mod.2017: Rate of fire reduced from 800 to 700
  • BMPT Mod.2017: Reduced the amount of shells fired before the gun overheats from 50 to 35
  • Gepard: Rate of fire reduced from 1200 to 800
  • Namer: Rate of fire in autocannon configuration reduced from 500 to 400
  • Namer: Reduced the amount of shells fired before the autocannon configuration gun overheats from 50 to 40
  • T-15: Rate of fire reduced from 800 to 700
  • T-15: Reduced the amount of shells fired before the gun overheats from 50 to 40
  • T-15 Kinzhal: Reduced the AP shell damage from 92 to 78
  • VN20: 30mm AP ammo (second turret) damage reduced from 55 to 40
  • VN20: 30mm AP ammo (second turret) penetration reduced from 370mm to 330mm
  • VN20: 30mm AP ammo (second turret) had its bugged module damage bonus removed
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