In Armored Warfare, the vehicles you’ll drive in battle need to have their own crew, which changes depending on the model and type of vehicle, since (as in real life) each crew member has a certain specialty. A gunner for Artillery wouldn’t necessarily be as good at gunning for a Main Battle Tank, for example. As well as a permanent crew, each vehicle needs a commander, which is most important for improving armored vehicle characteristics. Today we will elaborate more on tank crews and how commanders are expected to work.
Crew
Each crew is only used in a specific vehicle and cannot be transferred between vehicles. Tank crews will have a customized set of skills and levels that can be increased through battle experience.
Players can choose skills for their crew, based on their style of play and hardware features. Crew skills must be selected carefully; while they cannot reduce the efficiency of basic tank characteristics, some skills will perform better than others for certain vehicles. With the correctly chosen skills, vehicles should instead become easier to operate, be quicker to reload or shoot more accurately.
Crew skills are not a defining criteria for the hardware, but they do play an important role on the battlefield. For example, the difference between a beginner level crew and, say a level 30 crew (halfway to the maximum of level 60) will be considerable.
Crew professionalism will directly depend on the number of battles the tank has been involved in. The more battles, the more experienced the crew and the better they will know the tank and be able to operate it efficiently. This increase is almost unlimited in terms of time, so players can make their favorite tanks more and more lethal for a long time.
Commanders
Commanders are a separate fighting unit, forming part of the tank crew and acting as a key element of any team. In contrast to regular crew members, the commander can switch from tank to tank and will have their own unique system of development. Each commander is a completely formed character with their own biography, history, portrait and personality traits.
Players will improve a commander's characteristics independently. As battle experience increases, the commander will increase their level and with each level gain a certain number of points that can be used to improve different characteristics. Also as higher levels are achieved, there will be access to new skills that can be learned. Each time a player will be able to choose one of two available skills and in this way they can create a commander with a unique set of improvements.
Here are some examples of commander characteristics:
- Competency — reduces the chances of crew members becoming disabled when the vehicle is damaged.
- Leadership — increases the level of different crew member skills.
- Determination — a skill that increases loading skill level, if the commander combines this duty with the main duties. This characteristic also allows the commander to replace crew members that have been disabled.
- Perception — increases the field of vision of the tank while the commander is aboard.
Here are some examples of commander skills:
- Eagle Eye — increases maximum aiming accuracy.
- Uncontainable — increases the tanks maximum movement speed.
- Tactical change — increases reloading speed.
Commanders will have several dozen skills available from which a player should choose 8 sets of 2 skills.
Each player gets three commanders at the start of the game. Later on this number can be increased. Commanders can be recruited with game currency, by achieving certain levels or by carrying out special missions.
Commander features
Commanders have their own qualification levels. The narrower the commander's specialization with a certain tank, the higher the maximum level of improvements available to them and the more character points they receive per level.
- Generalists — These Commanders can use a wide variety of vehicles and you will receive three Generalist commanders when you begin the game. These Commanders are limited in their growth but are quite flexible in terms of vehicle roles.
- Veterans — These commanders are less common than Generalists and are more limited in their usability; for example, limited to a specific range of tiers and roles. So a Veteran Commander might be limited to Tier 1-3 AFVs/TDs.
- Specialists — Specialist Commanders have a narrower range of vehicles that they can drive and are generally limited to a single role. For example, a Specialist Commander might only be able to work in Tier 7-8 MBTs. Specialists gain 5 Stat Points per level as opposed to the 2 that Generalist and Veteran Commanders gain.
- Masters — Master Commanders are the rarest and restricted Commanders in Armored Warfare and can only command between 1 and 3 vehicles. They gain 6 Stat Points per level, the most out of any Commander class. Obtaining a Master Commander will be a significant accomplishment for players as they will become available only at level 50.
- Exclusive – unique commanders who players can get only during special events. Their characteristics may differ or correspond to any level of qualification from Generalists to Masters. Players will be able to get 2 of these exclusive commanders before the game launches.
Sample dossier of a commander: