When players got a look at Artillery mechanics in Armored Warfare's Technical Alpha earlier this year, the initial reaction to the mechanics was that they offered nothing new from what players had already seen in other games. This sentiment echoed concerns we had internally at Obsidian as well so in response we shifted resources to focusing on Artillery, evaluating its role in the game and most importantly, how it feels to play and how it feels to play against it.
As a result, we have a number of changes that have come to Artillery mechanics since that early Technical Alpha.