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Developer Diary: Tuning the First Person Missiles

Commanders!

Today, we’d like to show you more of the First Person Missile Control feature we unveiled not so long ago. With the Battle Path coming around Christmas, we are making progress on a yet unannounced feature that’s coming for the holidays as well as the Battle Path itself so there is a lot of work to be done. But, without further ado, let’s take a look at the demonstration of the coming Bulsae-6 Tank Destroyer.

As you can see, the missiles are considerably slower and more agile than regular missiles. They are also relatively easy to control, although some trick shots do require skill. This was achieved by a combination of two elements:

  • High agility and low flight speed (obviously)
  • Reduced missile noise (this played a major part in improving the experience)
  • Immunity to soft-kill APS

The final point is an important one because the presence of passive soft-kill APS made the camera shake violently and the missile almost impossible to control. On one hand, this was initially deemed a good balancing factor. On the other hand, it made for a very unpleasant experience in the presence of more than one vehicle with such a system and we therefore decided to get rid of it. However, please note that:

  • Supercharged soft-kill APS will still divert these missiles
  • Hard-kill APS will still destroy these missiles

We hope that you’ll enjoy the gameplay this way. Of course we’ll keep an eye on the missiles’ performance and hope you’ll enjoy playing these missile carriers. The Battle Path is now available for preorder before its launch – don’t miss out on it in case you want to get your access early and, as always:

See you on the battlefield!

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