News

Future of the Shockwave Mode

Commanders!

The initial pre-Season of the Shockwave mode (Season 0) is now over and the mode is no longer available for the time being. Tens of thousands of you participated in Season 0 and the mode was amongst the most popular in the game!

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But there’s no denying there has been a lot of criticism raised, as addressed in our latest article. Specifically:

  • The mode forces players into close combat inside the capture circle, soon resulting in incredibly difficult and hectic melee suitable for only a handful of vehicles (this is definitely something we’ll address)
  • Some AI opponents are clearly too toxic and not fun to fight, be it those dealing unavoidable damage (AbramsX, Boxer RIWP) or capable of destroying player vehicles with one shot (T-15 Lieutenants)
  • Performance issues do exist for many players, especially during later waves
  • The base layout is not ideal and makes defense more difficult than intended
  • The amount of some rewarded currencies is clearly a bit too high
  • Ammo does not refill outside of the base
  • Mode statistics (losses) count towards general player statistics and are spoiling them

So, what happens now? The good news is, we’ve already begun our work on the next iteration of the mode that will bring major updates to it, including:

  • Different gameplay addressing the issues above
  • Making all classes be usable in this mode
  • New rewards
  • Ladder system to compare your results

And much more.

However, that all will take some time and we expect the next iteration of the mode to be ready by spring 2025.

While you wait, we’ll have more amazing new features for you to enjoy, including the second part of the Shockwave update that’s bringing the long-awaited Drones mechanic. We’ll tell you more about those in a bit.

For now, thank you for staying with us and, as always:

See you on the battlefield!

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