On the 15th of April 2021, starting from 8:00 CEST (14th of April, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.35.8028
List of Update 0.35.8028 Changes
Desert Storm Raid
In this update, we are adding a number of assets for the Raid event, including:
- T-72M1 Tier 5 Premium MBT
- Asad Babil skin for the T-72M1 Tier 5 Premium MBT
- Challenger 1 Mk.3 ODS skin for the Challenger 1 Tier 7 MBT
- USMC M60A1 skin for the M60A1 Tier 4 MBT
- ERC-90 F4 Daguet skin for the ERC-90 F4 Tier 5 TD
The Raid is scheduled to begin on April 15.
Special Operation “War”
We are making the following changes to the mission:
- Reduced the overall difficulty of the mission
- Increased the train movement time by 30 seconds
- Changed the AI helicopter, infantry and vehicle deployment order
- Changed the AI vehicle power for both difficulty levels
- Improved the helicopter flight paths to make them smoother
- On the Extreme difficulty, the train now has 11 thousand hitpoints instead of 10 thousand
- Improved this map’s visual quality on all settings
- Fixed an issue that could cause the sound during cutscenes to play with a delay
- Fixed the appearance of several objects on minimum graphics settings
- Updated this mission’s soundtrack
PvE Difficulty Changes
Starting tomorrow, the following changes will take place in PvE:
- Tiers 1 to 3 will only have the Standard difficulty available
- Tiers 4 to 6 will have both difficulties available
- Tiers 7 to 10 will only have the Hardcore difficulty available
- Special Operations will only be available on Tier 4 and above
Please note that these changes are temporary, pending your feedback.
General Changes
- Rebalanced Wilk XC-8’s PELE round by increasing the effect it has on enemy modules, removing the ability to deal minimum damage upon non-penetration and by reducing the partial penetration damage to 250
- Fixed an issue where the visual effect of an artillery shell impact and its actual server-calculated impact location could differ
- Fixed an issue where the splash of some HE shells would disrupt the objective-capturing process in the Global Operations mode
- B1 Draco: Fixed the radar animation on minimum graphics settings
- M60A1 and M60A3: Fixed the ERA model in order for it to correspond to its real-life counterpart
- Msta-S: Fixed the destroyed gun model
- Realistic Battles: Fixed an issue where it was possible to get into the mode using vehicles normally unavailable for it by using a platoon (yes, the mode will return in the future)
- Fixed an issue where the loading status of a player during the battle launch phase could differ between the team panel and the player list panel
- Fixed several map object collision issues and optimized some other collision models to increase performance
- Fixed an issue where an incorrect discount could appear while converting Gold to Credits
- Fixed a number of small vehicle model issues