On the 2nd of April 2020, starting from 8:00 CEST (1st of April, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.31.6025
List of Update 0.31.6025 Changes
This update is bringing the following major features to the game:
New Vehicles
- K-153C Tier 9 AFV, a light four-wheeled highly mobile platform armed with a double Javelin-like Raybolt ATGM launcher. You can read more about it in our dedicated article
- AS21 Redback Tier 9 AFV, a heavy IFV with all the gameplay systems you know and love – top-attack Javelin style ATGMs, 30mm PELE rounds and Mechanized Infantry. You can read more about it in our dedicated article
- K2 Black Panther Tier 10 MBT, a light MBT with a number of advanced features. You can read more about it in our dedicated article
Commander Kwon Han
This Lodestar GmbH veteran comes with a unique set of abilities suitable for the fast-paced gameplay the new vehicles offer. He can be unlocked from the K2 Black Panther MBT. You can read more about him in our dedicated article
Artillery in Global Operations
We are rebalancing the Self-Propelled Gun class in order to prepare it for a week-long test of its re-introduction to the Global Operations mode. The rebalance includes the return of Smoke shells, brand-new White Phosphorus shells and other adjustments to SPG characteristics that you can read more about in our dedicated article. The test itself will be announced separately, stay tuned for more details.
General Changes
The following changes and fixes are also present in this update:
- Added a new, overhauled player punishment system to all modes of the game (please note that this system can be adjusted over the coming weeks)
- Fixed several issues that caused the game to crash
- Added a new variable to the Dossier and Battle Results windows – Performance (which is the percentage of shots that hit and deal damage – including non-penetrating damage dealing shots – from all your shots fired)
- Respawning in Global Operations or PvE now resets your Consumable cooldowns
- ASCOD LT-105: This vehicle no longer shows the Level 5 Crew trait amongst its traits
- Leclerc T40: Fixed the clipping issues of this vehicle’s turret’s rear side
- Leclerc T40, RST-V Shadow: Changed the flight trajectory of the Javelin missile to match that of the Raybolt ATGM used by K21
- Leclerc T40, RST-V Shadow: Fixed an issue where the Javelin missiles would sometimes get diverted too much by enemy soft-kill APS interference (also known as the “where the hell did my Javelin go” bug)
- Special Operations: Fixed an issue where players could obtain the final Special Operations reward could be received several times if you entered the final mission of the series multiple times with multiple vehicles before the first vehicle completed it successfully
- Spirithaven Special Operation, Chapter 3: Fixed an issue that could cause the sound of destruction of one of the warships to play indefinitely
- Spirithaven Special Operation, Chapter 3: Fixed several collision issues when traversing the tunnel
- Spirithaven Special Operation, Chapter 3: Fixed an issue that prevented some sounds from playing correctly when enabling or disabling the night vision mode
- Spirithaven Special Operation, Chapter 3: Fixed an issue that prevented some warship destruction visual effects from playing correctly or in full
- Fixed an issue where, when deploying smoke, a vehicle could become spotted when out of the area protected by it, even if it wasn’t located in the enemy line of sight
- For several (mostly Russian and Chinese) vehicles, we added a fuse designation to the HE shell names
- Added the flag of Friesland as a decal and banner