News

Maintenance - April 15

On the 15th of April 2021, starting from 8:00 CEST (14th of April, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.35.8028

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List of Update 0.35.8028 Changes

Desert Storm Raid

In this update, we are adding a number of assets for the Raid event, including:

The Raid is scheduled to begin on April 15.

Special Operation “War”

We are making the following changes to the mission:

  • Reduced the overall difficulty of the mission
  • Increased the train movement time by 30 seconds
  • Changed the AI helicopter, infantry and vehicle deployment order
  • Changed the AI vehicle power for both difficulty levels
  • Improved the helicopter flight paths to make them smoother
  • On the Extreme difficulty, the train now has 11 thousand hitpoints instead of 10 thousand
  • Improved this map’s visual quality on all settings
  • Fixed an issue that could cause the sound during cutscenes to play with a delay
  • Fixed the appearance of several objects on minimum graphics settings
  • Updated this mission’s soundtrack

PvE Difficulty Changes

Starting tomorrow, the following changes will take place in PvE:

  • Tiers 1 to 3 will only have the Standard difficulty available
  • Tiers 4 to 6 will have both difficulties available
  • Tiers 7 to 10 will only have the Hardcore difficulty available
  • Special Operations will only be available on Tier 4 and above

Please note that these changes are temporary, pending your feedback.

General Changes

  • Rebalanced Wilk XC-8’s PELE round by increasing the effect it has on enemy modules, removing the ability to deal minimum damage upon non-penetration and by reducing the partial penetration damage to 250
  • Fixed an issue where the visual effect of an artillery shell impact and its actual server-calculated impact location could differ
  • Fixed an issue where the splash of some HE shells would disrupt the objective-capturing process in the Global Operations mode
  • B1 Draco: Fixed the radar animation on minimum graphics settings
  • M60A1 and M60A3: Fixed the ERA model in order for it to correspond to its real-life counterpart
  • Msta-S: Fixed the destroyed gun model
  • Realistic Battles: Fixed an issue where it was possible to get into the mode using vehicles normally unavailable for it by using a platoon (yes, the mode will return in the future)
  • Fixed an issue where the loading status of a player during the battle launch phase could differ between the team panel and the player list panel
  • Fixed several map object collision issues and optimized some other collision models to increase performance
  • Fixed an issue where an incorrect discount could appear while converting Gold to Credits
  • Fixed a number of small vehicle model issues
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