News

Update 0.370 Now Available

Commanders!

We are happy to announce that the Update 0.370 is now available!

scr1

List of Update 0.370 Changes

Engine Core Updates

In today’s update, we are launching a number of engine changes that we have been working on for several months. In order to modernize the game, we began the process of overhauling the engine core to include, amongst other things, proper multithreading, increased UI performance as well as DX12 support (which is currently unavailable to public, awaiting further testing).

However, despite our best efforts, given the extent of the game’s core updates, there is a certain risk of unpredictable behavior on some configurations, such various UI-related bugs. We’d like to ask you to please inform us of any new issues you may encounter by submitting a support ticket and attaching your logs to it (logs can be obtained in the Launcher, Settings window). Submitting a ticket to Support is critical to our efforts as any other means of reports (for example, Discord) come with a risk of your feedback being lost or overlooked. We thank for all your help in advance.

Skins for Gold

In this update we are adding the option to buy most skins in the game directly for Gold. Skins can be purchased in the Customization window by simply clicking on them in the upper left corner and selecting the purchase option.

The vast majority of skins are available this way. Skins that are excluded from this are:

  • Recent skins (for example the Schweppermann skin or the current Battle Path skins)
  • Exclusive skins (for example those advertised as exclusive to Battle Path early access bundles or from limited events)

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Ajax: Fixed the appearance of the Desert Ajax skin
  • AMX-10RCR: Destroyed model is no longer making other vehicles stuck
  • AS90: Smaller visual fixes
  • BMP-1AM Basurmanin: Vehicle is now correctly assigned to dealer Marat Shishkin
  • BMPT Mod.2017: Firing a missile no longer triggers gun recoil animation
  • Boxer RIWP: Hybrid turret configuration now has a correct Brimstone launcher model
  • Boxer RIWP: Battalion decal is no longer partially cut
  • BTR-82A: Vehicle is no longer missing its gun breech module
  • BTR-82A: Fixed the destroyed vehicle collision and visual model
  • BTR-82A: Smaller visual fixes
  • Centauro 105mm: Fixed the appearance of both decal slots
  • Centauro 120mm: Fixed the appearance of both decal slots
  • Griffin 50mm: Fixed the appearance of the Tacticam skin (broken troop compartment)
  • Cheonma-2: Headlights now work correctly on all map types
  • Cheonma-2: Fixed the appearance of the Snake skin
  • K-153C: Fixed the weapon visual effects
  • KF41 Lynx Prototype: Troop compartment door is now opening correctly
  • KF51 Panther: Smaller visual fixes
  • Khrizantema-S: Fixed the reloading animation for the upgraded missiles
  • Kurganets: Optics no longer act as headlights
  • Leclerc T40: Fixed the appearance of the Concorde skin
  • M113 ACAV: Second decal now appears correctly
  • M1A1 Storm: Fixed the low mobility issue
  • M1A2: Fixed the appearance of the Warhammer skin
  • M60: Smaller visual fixes
  • Merkava Mk.4M: Fixed the Frost skin icon
  • MPF LT: Smaller visual fixes
  • Object 287: Smaller visual fixes
  • Object 787: Destroyed model is no longer showing a second turret above it
  • Olifant Mk.2: Vehicle is now correctly assigned to dealer Sol Schreiber
  • Olifant Mk.2: Made several armor corrections
  • Olifant Mk.2: HE shells are no longer assigned as default loadout (causing misleading damage per minute values)
  • Olifant Mk.2: Fixed the turret ring module
  • PL-01: Fixed the vehicle visual model
  • Puma: Fixed the appearance of the Panzergrenadier skin
  • Puma: Smaller visual fixes
  • Stryker ADATS: All overprogression modules no longer require unlocking and are installed by default
  • T-55M1: Turret parts no longer lag behind upon traversing the turret
  • T-62M: Turret parts no longer lag behind upon traversing the turret
  • T-64BV Mod.2017: Smaller visual fixes
  • T-80B: Fixed an issue where in the stock armor configuration the machinegun gunfire was coming from the main gun barrel
  • T-80BVM: Headlights now appear correctly in the Armor Inspector window
  • T-80BVM: Smaller visual fixes
  • T-90: Fixed an issue where destroyed ERA modules didn’t have a collision model
  • T-90A: Fixed an issue where the ammo rack module was invulnerable to all types of shells except for APFSDS
  • T-90M Proryv: Fixed an issue where damaging its optics didn’t reset the module repair timer
  • T-90M Proryv: Tank is no longer floating in the air
  • Type 96: Tracks no longer clip into the hull
  • Type 99A: Turret parts no longer lag behind upon traversing the turret
  • Type 99A2: Turret parts no longer lag behind upon traversing the turret
  • Type 99A2-140: Turret parts no longer lag behind upon traversing the turret
  • Type 99B: Fixed the appearance of the Jade Rabbit skin
  • Type 99B: Smaller visual fixes
  • VN20: Allies can no longer damage its deployable turret by firing at it
  • VN20: Smoke grenades now cover a wider area
  • VN20: Deployable turret now engages target at correct distances as intended
  • VN20: Missile visual model no longer disappears when damaged
  • XM1A3: Fixed the flag antenna models
  • XK3 Phantom: Fixed the missile launcher reload animation

Maps

  • Chemical Plant: Air Conditioner objects at I3 no longer make vehicles stuck
  • Lone Star: Increased the volume of some dialogues
  • Rate of Decay: Section of the map in the lower left corner is no longer incorrectly flooded
  • Rate of Decay: Fixed several places that allowed players to skip large portions of the map
  • Rate of Decay: Fixed a stone at I5 players were getting stuck on
  • Tiger Shark: German, French and Polish localization no longer uses Russian dialogue voices
  • Tiger Shark: Fixed several collision and visual issues
  • Tiger Shark: Fort gate can no longer be just driven through
  • Tiger Shark: Ship no longer fires is guns as its retreating under the cover of smoke screen in the first phase of the battle
  • Wages of Sin: Players can no longer respawn on top of each other

General Changes

  • Fixed an issue that prevented players from progressing through Special Operation mission series (where players couldn’t play the next mission even though the one before it was successfully completed)
  • Fixed an issue where switching from the queue to the Customization window caused the game to crash
  • Fixed an issue where the Special Operation Hero mission for battalion players could not be completed
  • Fixed the hitpoint reduction of Joshua Seagrove’s main skill from 28% to the intended 25%
  • Fixed an issue where switching between allies in the observer mode showed black screen instead
Go up

Join the action