On the 11th of November, starting from 8:00 CEST (10th of November, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.33.7478
List of Update 0.33.7478 Changes
Challenger and PTZ-89 HESH Changes
These vehicles received the following changes to their HESH shells:
- Shells renamed from L31A5 to L31A4
- Challenger 1 HESH damage reduced from 510 to 460
- PTZ-89 HESH damage reduced from 510 to 430
- PTZ-89 HESH shell now has the same penetration and velocity as the one of the Challenger 1 MBT
Leopard 2 Changes
All Tier 7 to Tier 10 Leopard MBTs were adjusted as such:
- Added the Improved Propellant module to all of them, reducing the kinetic shell penetration loss over distance by 10 percent
- Improved the thickness of mid- and rear-part of its flanks by 20mm
- Reload time improved by 0.4s
2T Stalker
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
AFT-10
- ATGM penetration increased from 1400mm to 1450mm
- ATGM damage increased from 1200 to 1300
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
Altay
- Fixed this vehicle’s UI armor values to correspond to the actual ones
BMP-3 and BMP-3M
- Updated the armor of these vehicles (their frontal armor is now able to withstand the fire of 30mm autocannons at certain distance)
BMPT Mod.2000
- 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs are now a bit less agile but also less affected by soft-kill APS
- ATGM damage increased from 920 to 1000
BMPT Mod.2017
- 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
- Delay between ATGM launches increased from 3s to 4s
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- The vehicle no longer fires from both autocannon barrels at once
- ATGM penetration increased from 1000mm to 1100mm
- ATGM damage increased from 850 to 900
BMPT-72
- ATGM damage increased from 850 to 900
- Delay between ATGM launches reduced from 4s to 3s
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- The vehicle no longer fires from both autocannon barrels at once
Bradley FV
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- 30mm AP shell damage increased from 23 to 32
- Autocannon rate of fire increased from 400 to 450 RPM for 30mm shells
- 40mm AP shell penetration increased from 210mm to 230mm
- Delay between ATGM launches reduced from 3s to 2s
- Tandem HEAT ATGM damage increased from 850 to 900
- Tandem HEAT ATGM penetration increased from 950mm to 1000mm
CRAB
- Delay between ATGM launches reduced from 3s to 2s
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- Somewhat reduced the camouflage penalty for ATGM launches
Hunter AFV
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- 40mm AP shell damage increased from 38 to 44
- 40mm AP shell penetration increased from 192mm to 210mm
- 40mm AP shell rate of fire reduced from 450 to 400
K-153C Raybolt
- Viewrange increased from 425m to 440m
- Somewhat reduced the camouflage penalty for ATGM launches
- Target lock time reduced from 1.7s to 1.6s
- Magazine reload time reduced from 17s to 15s
K21
- 40mm AP shell penetration increased from 210mm to 230mm
K21 XC-8
- This vehicle now has a 4-round Ready Rack with 3.5s between shots within the Rack and 5s reload time once it’s empty
Kornet-EM
- ATGM damage increased from 900 to 1100
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
- Fixed an issue where this vehicle wasn’t dealing the correct damage when firing in the single launcher mode
Leclerc T-40
- 40mm AP shell penetration increased from 210mm to 230mm
M1128 Stryker
- Stock gun reload time reduced from 6.2s to 4.5s
M113 Hellfire
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
M1134
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- Tandem HEAT ATGM damage increased from 850 to 900
- Tandem HEAT ATGM penetration increased from 950mm to 1000mm
- Removed the restriction on the amount of ATGMs simultaneously in flight
NM142
- Tandem HEAT ATGM damage increased from 850 to 900
- Tandem HEAT ATGM penetration increased from 950mm to 1000mm
- Delay between ATGM launches reduced from 3s to 2s
- ATGMs now accelerate to their maximum flight speed faster
- Somewhat reduced the camouflage penalty for ATGM launches
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
Ramka-99
- 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
- Delay between ATGM launches reduced from 4.5s to 3.5s
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- The vehicle no longer fires from both autocannon barrels at once
Rosomak
- 30mm AP shell damage increased from 23 to 32
- Autocannon rate of fire increased from 400 to 450 RPM
Rosomak M1
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- 30mm AP shell damage increased from 23 to 32
- Autocannon rate of fire increased from 400 to 450 RPM
Sphinx
- ATGM damage increased from 750 to 850
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
- Stock 40mm AP shell penetration increased from 210mm to 230mm
- Upgraded 40mm AP shell penetration increased from 252mm to 260mm
T-72 Ural
- Rebalanced this vehicle’s armor and improved its visual model quality
T-15 Armata
- ATGM penetration increased from 1200mm to 1300mm
- ATGM damage increased from 900 to 1100
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
T-90MS
- Fixed this vehicle’s smoke deployment location
Type 89
- Fixed an issue where Mechanized Infantry would sometimes die upon disembarkation
VCAC Mephisto
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
VBR
- Viewrange increased from 410m to 430m
- Upgraded ATGM damage increased from 600 to 650
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
- Somewhat reduced the camouflage penalty for ATGM launches
Warrior
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
- ATGMs now accelerate to their maximum flight speed faster
- ATGMs are now a bit less agile but also less affected by soft-kill APS
- Autocannon rate of fire increased from 400 to 450 RPM
- Stock ATGM damage increased from 500 to 550
- Upgraded ATGM damage increased from 560 to 600
- 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
Wiesel HOT
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
Wilk XC-8
- PELE shell damage increased from 550 to 600
- Missile reload time reduced from 4s to 3.5s
ZTQ-15
- Simplified the ERA and spaced armor layout in order to reduce the number of unintended weakspots
- Fixed the issue that caused this vehicle’s machinegun blast to appear in an incorrect spot
ZUBR PSP
- Tandem HEAT ATGM damage increased from 850 to 900
- Tandem HEAT ATGM penetration increased from 950mm to 1000mm
- Delay between ATGM launches reduced from 3s to 2s
- Missile reload time reduced from 4s to 3.5s
- ATGMs now accelerate to their maximum flight speed faster
- Somewhat reduced the camouflage penalty for ATGM launches
- ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
General Changes
- Fixed the issue that allowed for an incorrect full magazine reload when switching shells during the reloading process
- Fixed the issue that broke some HE shells (the “violet HE rounds with broken description” bug)
- Fixed an issue with the Defense active ability, which incorrectly reduced the hull traverse rate value
- WPB Anders, PL-01 and Draco: Removed the module that improves these vehicles’ time to switch between different shell types since these vehicles already have this ability by default
- Fixed the XM1A3 Archangel gun collision model
- Fixed an issue where the Leopard 2 MBT would keep the name Leopard 2A4HU even after the 2A4HU skin was disabled
- Port Storm: Fixed the textures on several buildings
- Fixed a rare issue where some AI vehicles would not fire at players
- Fixed an issue that arose in Update 0.33, where the PCs with their GPUs significantly more powerful than their CPUs would suffer from performance losses
- Fixed an issue that caused vehicle shadows to remain even when the vehicles were no longer spotted
- Fixed an issue where the HQ PvE mission change timer did not correspond to the actual server timer
- Fixed a number of smaller visual model issues
- Fixed some smaller UI issues
- Added a number of assets for future events