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Maintenance - November 11

On the 11th of November, starting from 8:00 CEST (10th of November, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.33.7478

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List of Update 0.33.7478 Changes

Challenger and PTZ-89 HESH Changes

These vehicles received the following changes to their HESH shells:

  • Shells renamed from L31A5 to L31A4
  • Challenger 1 HESH damage reduced from 510 to 460
  • PTZ-89 HESH damage reduced from 510 to 430
  • PTZ-89 HESH shell now has the same penetration and velocity as the one of the Challenger 1 MBT

Leopard 2 Changes

All Tier 7 to Tier 10 Leopard MBTs were adjusted as such:

  • Added the Improved Propellant module to all of them, reducing the kinetic shell penetration loss over distance by 10 percent
  • Improved the thickness of mid- and rear-part of its flanks by 20mm
  • Reload time improved by 0.4s

2T Stalker

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

AFT-10

  • ATGM penetration increased from 1400mm to 1450mm
  • ATGM damage increased from 1200 to 1300
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS

Altay

  • Fixed this vehicle’s UI armor values to correspond to the actual ones

BMP-3 and BMP-3M

  • Updated the armor of these vehicles (their frontal armor is now able to withstand the fire of 30mm autocannons at certain distance)

BMPT Mod.2000

  • 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs are now a bit less agile but also less affected by soft-kill APS
  • ATGM damage increased from 920 to 1000

BMPT Mod.2017

  • 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
  • Delay between ATGM launches increased from 3s to 4s
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • The vehicle no longer fires from both autocannon barrels at once
  • ATGM penetration increased from 1000mm to 1100mm
  • ATGM damage increased from 850 to 900

BMPT-72

  • ATGM damage increased from 850 to 900
  • Delay between ATGM launches reduced from 4s to 3s
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • The vehicle no longer fires from both autocannon barrels at once

Bradley FV

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • 30mm AP shell damage increased from 23 to 32
  • Autocannon rate of fire increased from 400 to 450 RPM for 30mm shells
  • 40mm AP shell penetration increased from 210mm to 230mm
  • Delay between ATGM launches reduced from 3s to 2s
  • Tandem HEAT ATGM damage increased from 850 to 900
  • Tandem HEAT ATGM penetration increased from 950mm to 1000mm

CRAB

  • Delay between ATGM launches reduced from 3s to 2s
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • Somewhat reduced the camouflage penalty for ATGM launches

Hunter AFV

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • 40mm AP shell damage increased from 38 to 44
  • 40mm AP shell penetration increased from 192mm to 210mm
  • 40mm AP shell rate of fire reduced from 450 to 400

K-153C Raybolt

  • Viewrange increased from 425m to 440m
  • Somewhat reduced the camouflage penalty for ATGM launches
  • Target lock time reduced from 1.7s to 1.6s
  • Magazine reload time reduced from 17s to 15s

K21

  • 40mm AP shell penetration increased from 210mm to 230mm

K21 XC-8

  • This vehicle now has a 4-round Ready Rack with 3.5s between shots within the Rack and 5s reload time once it’s empty

Kornet-EM

  • ATGM damage increased from 900 to 1100
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS
  • Fixed an issue where this vehicle wasn’t dealing the correct damage when firing in the single launcher mode

Leclerc T-40

  • 40mm AP shell penetration increased from 210mm to 230mm

M1128 Stryker

  • Stock gun reload time reduced from 6.2s to 4.5s

M113 Hellfire

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

M1134

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • Tandem HEAT ATGM damage increased from 850 to 900
  • Tandem HEAT ATGM penetration increased from 950mm to 1000mm
  • Removed the restriction on the amount of ATGMs simultaneously in flight

NM142

  • Tandem HEAT ATGM damage increased from 850 to 900
  • Tandem HEAT ATGM penetration increased from 950mm to 1000mm
  • Delay between ATGM launches reduced from 3s to 2s
  • ATGMs now accelerate to their maximum flight speed faster
  • Somewhat reduced the camouflage penalty for ATGM launches
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

Ramka-99

  • 30mm AP shell penetration loss over distance brought to the same value as for other vehicles
  • Delay between ATGM launches reduced from 4.5s to 3.5s
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • The vehicle no longer fires from both autocannon barrels at once

Rosomak

  • 30mm AP shell damage increased from 23 to 32
  • Autocannon rate of fire increased from 400 to 450 RPM

Rosomak M1

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • 30mm AP shell damage increased from 23 to 32
  • Autocannon rate of fire increased from 400 to 450 RPM

Sphinx

  • ATGM damage increased from 750 to 850
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS
  • Stock 40mm AP shell penetration increased from 210mm to 230mm
  • Upgraded 40mm AP shell penetration increased from 252mm to 260mm

T-72 Ural

  • Rebalanced this vehicle’s armor and improved its visual model quality

T-15 Armata

  • ATGM penetration increased from 1200mm to 1300mm
  • ATGM damage increased from 900 to 1100
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS

T-90MS

  • Fixed this vehicle’s smoke deployment location

Type 89

  • Fixed an issue where Mechanized Infantry would sometimes die upon disembarkation

VCAC Mephisto

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

VBR

  • Viewrange increased from 410m to 430m
  • Upgraded ATGM damage increased from 600 to 650
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS
  • Somewhat reduced the camouflage penalty for ATGM launches

Warrior

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)
  • ATGMs now accelerate to their maximum flight speed faster
  • ATGMs are now a bit less agile but also less affected by soft-kill APS
  • Autocannon rate of fire increased from 400 to 450 RPM
  • Stock ATGM damage increased from 500 to 550
  • Upgraded ATGM damage increased from 560 to 600
  • 30mm AP shell penetration loss over distance brought to the same value as for other vehicles

Wiesel HOT

  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

Wilk XC-8

  • PELE shell damage increased from 550 to 600
  • Missile reload time reduced from 4s to 3.5s

ZTQ-15

  • Simplified the ERA and spaced armor layout in order to reduce the number of unintended weakspots
  • Fixed the issue that caused this vehicle’s machinegun blast to appear in an incorrect spot

ZUBR PSP

  • Tandem HEAT ATGM damage increased from 850 to 900
  • Tandem HEAT ATGM penetration increased from 950mm to 1000mm
  • Delay between ATGM launches reduced from 3s to 2s
  • Missile reload time reduced from 4s to 3.5s
  • ATGMs now accelerate to their maximum flight speed faster
  • Somewhat reduced the camouflage penalty for ATGM launches
  • ATGM minimum damage dealt upon non-penetration changed to take armor thickness more into account (thick armor hits now do less damage)

General Changes

  • Fixed the issue that allowed for an incorrect full magazine reload when switching shells during the reloading process
  • Fixed the issue that broke some HE shells (the “violet HE rounds with broken description” bug)
  • Fixed an issue with the Defense active ability, which incorrectly reduced the hull traverse rate value
  • WPB Anders, PL-01 and Draco: Removed the module that improves these vehicles’ time to switch between different shell types since these vehicles already have this ability by default
  • Fixed the XM1A3 Archangel gun collision model
  • Fixed an issue where the Leopard 2 MBT would keep the name Leopard 2A4HU even after the 2A4HU skin was disabled
  • Port Storm: Fixed the textures on several buildings
  • Fixed a rare issue where some AI vehicles would not fire at players
  • Fixed an issue that arose in Update 0.33, where the PCs with their GPUs significantly more powerful than their CPUs would suffer from performance losses
  • Fixed an issue that caused vehicle shadows to remain even when the vehicles were no longer spotted
  • Fixed an issue where the HQ PvE mission change timer did not correspond to the actual server timer
  • Fixed a number of smaller visual model issues
  • Fixed some smaller UI issues
  • Added a number of assets for future events
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