News

Update 0.38 “Exodus” is now available!

Commanders!

A new season in Armored Warfare begins with the eponymous Update 0.38 “Exodus”!

Here’s what you can look forward to right now:

Special Operation “Burning Grounds”

The first Special Operation of the Exodus season continues the story of Igor Kopylov and Ivo Rinaldi and the defense of their settlement from an old enemy. You can read more about the Special Operation in our dedicated article.

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As before, the next missions of the Exodus arc will appear within a few months from each other in future major updates. Additionally, your Garage will also update to match the visuals of the new Special Operation.

Burning Grounds (Click to Open)

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Further Season Plans

Update 0.38 will be available at least until the end of February and we have plenty of extra content prepared for you to enjoy during the upcoming months. These include:

  • Whispers of Frost free holiday event (planned to launch tomorrow)
  • Wars of the Past Battle Path with the T-15 Kinzhal Tier 10 Premium TD and a host of other prizes (planned for December 9)
  • New PvP map (planned for mid-December)
  • Autocannon overhaul featuring the overheat system and penetration changes (planned for mid-December)
  • Christmas and New Year celebrations (with the return of the Holiday mode)
  • New Tier 10 Premium AFV
  • Further events, improvements and fixes

You can read more about the contents of Update 0.38 “Exodus” below:

List of Update 0.38 Changes

Gameplay Mechanics

General Changes

  • Moved the spotting point of Mechanized Infantry to 1 meter above the model (previously it was 2 meters), which will make Mechanized Infantry a worse spotter (it won't spot as easily over hills or obstacles) but also harder to spot
  • Changed the annoying whistling of gas turbine engines in the first person mode
  • The Macedonian flag name changed to North Macedonia

Vehicles

Top-Down Attack Missile Improvements

We have carefully analyzed the performance of top-down attack missiles (the missiles that fly over a target and explode above it) and have updated their performance as such:

  • C13 TUA: BGM-71F TOW-2B penetration increased from 250mm to 400mm
  • M1134: BGM-71F-6 TOW-2B Aero penetration increased from 300mm to 450mm
  • NM142: BGM-71F-6 TOW-2B Aero penetration increased from 300mm to 450mm
  • ZUBR PSP: BGM-71F TOW-2B replaced with BGM-71F-6 TOW-2B Aero with 450mm penetration

We've also fixed the trajectory of these missiles so that they now work more reliably.

General Changes

  • We've modified the movement model of several vehicles (Sabra Mk.2, Centauro 155, PLZ-05, PLZ-89, Panzerhaubitze 2000 and Palmaria), the acceleration and hull traverse values remain roughly the way they were before
  • Significantly reduced the HE shell penetration for many autocannons in order to match the intended behavior (exceedingly high PELE shell penetration was a bug as well, the list of PELE changes is listed under specific vehicles)
  • A number of vehicles can now switch between ammo types instantly (BMP-1, BMP-1P, BMP-2, BMD-1, BMD-1P, BMD-2, ZBD-86, BVP M-80A, XM800T, Object 287 and Begleitpanzer 57)
  • Added a MRS mirror to the gun barrels of some Leopard 2 series MBTs
  • Changed the ERA armor calculations so that Generation 1 ERA (such as Kontakt-1) no longer protects its vehicle from Tier 10 kinetic shells

AMX-13 DCA

  • Fixed an issue where the Radar active ability would reduce the camouflage factor too much

AS21 Redback

  • Reduced the PELE shell penetration from 165mm to 120mm

BMP-3

  • Fixed an issue where the smoke grenade launchers would disappear when you upgraded the armor to ERA

Expeditionary Tank

  • The turret now properly counts as unmanned and takes reduced damage

FV107 Scimitar

  • Reduced the APSE shell penetration from 165mm to 90mm

FV721 Fox

  • The ATGM launchers can now elevate and depress

FV438 Swingfire

  • Somewhat reduced the initial ATGM flight speed so that the vehicle can now hit targets while hidden behind cover more comfortably

Hunter AFV

  • Reduced the PELE shell penetration from 165mm to 120mm

K21

  • K40 turret AP ammo now has 230mm of penetration and deals 80 damage
  • K40 turret HE ammo now has 30mm of penetration and deals 120 damage
  • CTAS turret AP ammo now has 300mm of penetration and deals 65 damage
  • CTAS turret HE ammo now has 16mm of penetration and deals 98 damage

Kampfpanzer 70

  • Fixed an issue where switching between shell types took too long

KTO Rosomak

  • Stock AP shell penetration increased from 150mm to 170mm

LAV 600

  • Reduced the time between shots from 6 to 3 seconds

Leopard 1A5

  • Fixed the collision model issue causing this vehicle to get stuck in buildings and other objects

M50 Ontos

  • This vehicle now has two optional modules for two different play styles, one allowing you to fire all shells in rapid succession (much like the pre-overhaul Ontos could) and one keeping the rate of fire lower but also making the vehicle more accurate

M48 Patton

  • This vehicle received two new modules – Improved Optics Stabilizer (reducing the accuracy penalty for traversing your turret and firing) and Improved Gun Mount (reducing the accuracy penalty for moving)

M60 Patton

  • Fixed this vehicle's gun clipping issues

M8-120 Thunderbolt II

  • Updated this vehicle's armor values in the UI to match the real ones

Marder 2

  • Reduced the PELE shell penetration from 245mm to 125mm

NM142

  • The stock TOW missile now has a tandem HEAT warhead

Rooikat 76

  • Replaced the trait Stealthy with Marksman
  • Removed the Improved Reverse trait
  • Replaced the Designate Target active ability with Zero In
  • Somewhat improved the acceleration in reverse

Rosomak M1M

  • Reduced the stock PELE shell penetration from 150mm to 95mm
  • Reduced the upgraded PELE shell penetration from 160mm to 120mm

Scorpion Kastet

  • The turret now properly counts as unmanned and takes reduced damage

Sho't Kal Dalet

  • Fixed this vehicle's gun clipping issues
  • Fixed an issue where this tank would excessively rock to the front and to the back when accelerating and breaking

Sprut-SD

  • Improved the track visual model

Stingray 2

  • Fixed the collision model issue causing this vehicle to get stuck in buildings and other objects

T-80

  • This vehicle received three new modules to make it fit its role – Improved FCS Sensors (reducing the accuracy penalty for firing and traversing your hull), Improved Gun Stabilizer (improving accuracy on the move) and Improved Gunner Optics (improving overall accuracy)

Taifun II

  • Fixed an issue where the APFSDS shell accuracy was worse than the rest for no reason

TAM 2IP

  • Fixed an issue where the vehicle would lose camouflage when moving and too much camouflage when firing
  • Fixed an issue where the Laser Lock ability beam position appeared differently to different players
  • Fixed an issue where the Laser Lock ability beam would (for a short moment) aim in the wrong direction upon activation

Type 90

  • Fixed the turret collision model so that it no longer gets blocked by walls and other objects

Type 96B

  • The 125mm Type III shell now has a Depleted Uranium penetrator

VBL

  • Reduced the PELE shell penetration from 120mm to 80mm

VBR

  • Reduced the PELE shell penetration from 105mm to 70mm

Warrior

  • Stock AP shell penetration increased from 150mm to 170mm

WZ-1224

  • This vehicle received three new modules to make it fit its role – Improved FCS Sensors (reducing the accuracy penalty for firing and traversing your hull), Improved Gun Stabilizer (improving accuracy on the move) and Improved Gunner Optics (improving overall accuracy)

XM247

  • Reduced the frontal armor thickness
  • Reduced the PELE shell penetration from 270mm to 190mm

ZUBR PSP

  • The stock TOW missile now has a tandem HEAT warhead

Player versus Environment

New Special Operation

In this Update, we are rolling out a new Special Operation called Burning Grounds along with several achievements, including:

  • Volcanic Madness
  • Burning Grounds
  • Volcanic Vehicles
  • Pyre
  • Rapid Response
  • Class-specific achievements as usual

You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation.

General Changes

  • The four latest added Special Operations are now all available in a chain. As soon as another one is added, the oldest one gets removed from the list
  • Special Operation "Plague": Destroyed buses now have a proper collision model
  • Special Operation "Death": Removed the ship anchor players were getting stuck on
  • Special Operation "Death": Fixed the snow drift collision model so that players won't get stuck on it
  • Special Operation "Death": Fixed an issue where players could get stuck near the buildings (under the balconies) on the left route
  • Special Operation "Death": Fixed an exploit allowing players to bypass the gates and move towards the final area around the edges of the map

Issues and Corrections

  • Fixed an issue where the penetration indicator could show incorrect colors when aiming at an impenetrable object
  • Fixed a large number of small vehicle visual model issues
  • Fixed a number of small UI issues

See you on the battlefield!

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