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In Development: Endgame PvE Mode

Commanders!

We’d like to finally unveil the single largest feature of the upcoming autumn update (alongside drones), which is a brand-new endgame competitive PvE mode.

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The mode will be the first full (that is, constantly available) game mode since the introduction of Special Operations.

The idea behind it is simple. You find yourselves somewhere in the desert in Sudan. A corporation hired your team to defend the last solar-powered water purification plant in the region. But what they failed to mention is that there’s a veritable army of hostile mercenaries coming to take control of it and you are all that stands between them and their prize. There’s no coming out of this one... or is there?

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In this mode, a team of 5 players (much like standard PvE) defends the plant against incoming waves of enemies with each wave progressively more difficult than the last. The enemies are after the base and their objective is to get to the center of it and capture it (or destroy all of you).

Your goal is to survive for as long as you can because that’s the true measure of success in this mode. But there are other differences compared to regular PvE modes:

  • This mode will be available for Tier 10 vehicles only, no exceptions
  • There is no time limit – you die or the enemies capture the base, but you cannot outlast them by passive gameplay
  • There is no vehicle limit – it’s up to you what you take in the match but you will need every bit of firepower to perform well
  • There are no respawns – once you’re dead, that’s it
  • Enemy vehicle waves spawn together and each wave arrives from one of several different directions (the types of enemies and directions are randomized so no two matches will be identical)
  • Enemy vehicle wrecks despawn immediately upon destruction and therefore cannot be used for cover (this is to accommodate large numbers of hostile vehicles)
  • New enemy types will appear in this mode (vehicles that cannot be seen in any other mission)
  • Ammunition will replenish automatically (periodically, with a sound indicator) – ammo is effectively infinite
  • You will not be able to complete contracts or Battle Path missions in this mode (at least, initially)

Difficulty-wise, as you can guess from the term “endgame”, this mode will be punishing – the ultimate test of skill. But the rewards will be major as well with plenty of Credits, Experience and Battle Coins awarded to active players. And that’s not all, of course:

  • An event will be tied to the launch of this mode, allowing you to earn epic camouflages, Gold or even an animated avatar!
  • In the next iteration, we will add a public, seasonal scoreboard with kills/survival times and special (epic) prizes for top players

The launch of this mode can be regarded as “Season 0” or, more appropriately, a limited trial run. We’ll be gathering your feedback, of course, and will act upon it – so don’t hesitate to let us know what you think.

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Rest assured that we are committed to this mode and will be steadily improving it in the months following the release with new mechanics, new events and everything else we have in plans.

We hope that you will enjoy this new experience and, as always:

See you on the battlefield!

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