News

Update 0.160 Now Available

Commanders!

We are happy to announce that the Update 0.160 is now available!

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List of Update 0.160 Changes

Tales from the Dark Battle Path

We are rolling out a new four-month-long Battle Path featuring a lot of exciting content, including the following prizes:

  • T-90M Proryv Tier 10 Premium MBT
  • BMP-2M Tier 9 Premium AFV
  • BTR-82A Tier 8 Premium AFV
  • Epic skins
  • Numerous camouflages

And much more!

The prizes can be explored in this article and you can read about the entire Battle Path in our dedicated article. Connected to the topic are also the changes on the content you might have seen already:

  • T-90M Proryv now has a special hard-kill APS that can intercept two incoming ATGMs at once
  • BMP-2M gained an overprogression module that allows it to launch two missiles at once (however, this module is mutually exclusive with thermobaric ATGMs)
  • BTR-82A has a double launch module as well (but we did mention it in the article where we unveiled it)
  • Disabled the Drone Jamming ability on all three vehicles as it does nothing right now without the drones available to players

Please note that the chain missions are temporarily disabled. They will return with the next update. We apologize for the inconvenience.

Russian Vehicle Updates

As previously announced in an article, we are making a number of changes to underperforming Russian vehicles in the game.

  • Rebalanced the 3VBM20 APFSDS to 700mm of penetration, 630 damage and 25% module damage bonus due to it being a depleted Uranium round
  • Rebalanced the 3VBM22 APFSDS to 750mm of penetration, 630 damage and 25% module damage bonus due to it being a depleted Uranium round
  • Object 640: Added a new 1800hp turbine engine
  • Object 640: Increased maximum speed to 95 km/h and reverse speed by 10 km/h
  • Object 640: Magazine increased to 5 rounds
  • Object 640: Replaced the APFSDS shell with Armata’s Vakuum-1
  • Object 640: Increased the amount of ammunition carried to 75 rounds
  • Object 640: Camouflage increased to 18%
  • T-14 and T-14 152: Machinegun turret is now properly animated
  • T-14 and T-14 152: Increased the side armor blocks significantly
  • T-14 and T-14 152: Added a new 2200hp engine
  • T-14 and T-14 152: Added a new passive ability called APS radar, reducing enemy camouflage by 10% within 350 meters
  • T-14 and T-14 152: Camouflage increased to 18%
  • T-14, Object 640: Increased the Vakuum-1 APFSDS damage to 700
  • T-14: Increased the Vakuum-2 APFSDS damage to 750
  • T-14 152: Added a new HEAT ATGM called Sprinter (1150mm penetration, 1100 damage, 200 non-penetration damage)
  • T-14 152: Added a new thermobaric ATGM called 9M133F-3 (80mm penetration, 1000 damage)
  • T-14 152: Added a new APFSDS round called Grifel-2 (900mm penetration, 1150 damage)
  • T-90: Added the 3VBM20 APFSDS
  • T-90: Added the Supercharged Soft Kill APS ability
  • T-90A: Added new 1200hp engine
  • T-90A: Added new Relikt armor module, increasing the efficiency of the vehicle’s ERA
  • Kornet-EM: Armor increased to 20mm
  • Kornet-EM: Added a new 420hp engine
  • Kornet-D1: ATGM Guidance System module also unlocks a weaker thermobaric ATGM (80mm penetration, 1000 damage)
  • Kornet-D1: Added partial reload to both configurations (please note that this does cause visual glitches that are in the process of being fixed)
  • Kornet-D1: Added the Active Suspension ability

Additional Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • All direct-fire SPGs can now use first person (sniper) mode with their machineguns
  • Ajax: Removed the incorrect Large Troop Compartment trait
  • Challenger 2 Streetfighter II: Significantly reduced the dead zone of ATGMs
  • KF51 Panther: Fixed the vehicle’s rear armor material
  • Osorio: Bullets now fly correctly from the machinegun model
  • TTB: Machinegun is now properly animated
  • ZTZ-20: ATGMs now correctly fly out of the launcher under an angle and have a noticeable dead zone

General Changes

  • Fixed the issue that made it impossible to buy items from the Web Shop when logging via Epic Games Store
  • Fixed the Supercharged Hard-Kill APS visual effect
  • Fixed the long queue wait compensation (Credits, Battle Coins), it is applied only if the match lasts more than 60 second
  • Crew and Commander abilities cannot be changed when a vehicle with them is in combat (this previously caused an issue where the changes would reset)
  • Fixed an issue where players from opposing teams could summon a pillbox on the same place at the same time (now only the player who started the process first will be able to summon it)
  • Fixed an issue where brake lights on allied vehicles flickered for no reason
  • Fixed a whole bunch of localization issues
  • Added a number of assets
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